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WHEN PUNK ROCK MEETS UNREAL ENGINE- ANDY LEFTON

ANDY TALKS ABOUT LEARNING NEW SOFTWARE AS YOU GO, FINDING TIME FOR PERSONAL PROJECTS AND PUNK ROCK.

 

Senior 3D/VFX Generalist Andy Lefton has been working in the industry for 20 years. He is currently working at MadMicrobe Studios whose work focuses mainly on 'Science Visualization and Medical Animation'. With little free time between work and his cinematic personal projects, Andy is still very active on the punk scene with his band War//Plague. There is an essence of punk that can be seen throughout Andy's work.



The project discussed in this episode is a short set in a post-apocalyptic world, the piece is titled 'World Suicide'. This was Andy's first time making anything in Unreal Engine. As the software was new to him, he decided to start as an experiment, but "it quickly became a major obsession". The entire concept of this project was inspired by a song made by a friend 'Area Two - Metatag', this became the stimulus and the soundtrack for the film.



Andy discusses the use of Quixel Megascans and how he altered the assets and integrated his own models into the Megascans to fit his scene and build the world he wanted. He also talks about the limitations and problems he faced using Unreal Engine and how most of those problems were user errors.


 

You can watch The Process over on our YouTube channel or for and extended conversation listen to the audio podcast on Spotify and Apple Podcasts.

 

BUILDING A COMMUNITY - DISCORD


Whether you are just starting out and want to learn more, looking for feedback on your work, an industry professional with valuable tips and tricks to share, or you just want a place to chat about software, industry news and what people are getting up to...come and get involved! Bigtooth Studios have a new Discord channel...a community for those with an interest in 3D, Animation, Film, Game & TV.


Follow the link for your invite to join and get involved in the community...See you there! https://discord.com/invite/QMr49j5TfA



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