Bigtooth Studios are a Pre and Post-Production studio working in the film, game and TV industry. Founded in 2018, we are a young, fast growing studio that brings in all the exciting projects you'd expect to work on in more established studios. Last year we worked on a range of award winning feature films, TV series, commercials and AAA game cinematics.
With Bigtooth Studios being in its early stages of growth, there is a huge excitement that surrounds the team, who are the heart and soul of our studio. We pride ourselves on company culture, with our artists' happiness and satisfaction being at the forefront of everything we do.
Bigtooth has a fast paced working environment, often with several projects running consecutively, with any
respite being spent working on internal IP and tool creation to enhance our offerings.
We have a growing team made up of incredibly talented artists, who have a genuine interest in being a key part in the success and the evolution of Bigtooth Studios.
If you like the sound of being part of a young company, who are about to embark on new and exciting things, and you would like to get involved and play a key role in an exciting, passionate and ambitious team, then we want to hear from you.
BIGTOOTH OPPORTUNITIES
[Interested in being part of the team? We would love to hear from you. To Apply email careers@bigtoothstudios.co.uk with the role you are interested in and a link to your showreel, CV & contact details]
3D/TD GENERALIST
We are looking to recruit a new full-time TD generalist to join our team. Someone who has a problem-solving approach to their work, as well as a creative eye and a love for what they do! The person we are looking for, loves a challenge and is able to work independently as well as provide support to the team. Must have previous TD experience within the industry.
Must haves:
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A minimum of 2 years experience working within the Film, Game & TV industry
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An understanding of Python scripting
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Ability to create custom software/pipeline tools
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Be able to manage your time in order to meet deadlines
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Previous experience working in shot creation / Previs pipeline
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An understanding of the technical aspects of CG
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Creative problem solving abilities
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Have both a technical & creative skill set
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IT skills and server knowledge preferable
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Extensive knowledge of MAYA
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A basic knowledge of Blender (willing to advance & work in this software)
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Technical character rigging abilities
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A keen eye for detail focused on delivering quality work
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Experience with Realtime Engines (Unreal, Unity, etc.) a bonus.
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Adaptable and open minded to learn new ways of working
Responsibilities:
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Plan & maintain pipelines
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Build & update pipeline custom tools
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(Python/MEL) (Maya/Blender)
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Basic setup and maintenance of IT
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New processes & solutions to streamline pipeline
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Assisting artists with workflow and tools
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Motion Capture setup & maintenance (ROKOKO)
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RnD
About You:
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Team orientated
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Happy to help others in the team
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Positive attitude!
Contract length: initially 1 Year (Ongoing)